The City of Dusk
This dark epic fantasy follows the heirs of four noble houses—each gifted with a divine power—as they form a tenuous alliance to keep their kingdom from descending into a realm-shattering war.
The Four Realms—Life, Death, Light, and Darkness—all converge on the city of dusk. For each realm there is a god, and for each god there is an heir.
But the gods have withdrawn their favor from the once vibrant and thriving city. And without it, all the realms are dying.
Unwilling to stand by and watch the destruction, the four heirs—Risha, a necromancer struggling to keep the peace; Angelica, an elementalist with her eyes set on the throne; Taesia, a shadow-wielding rogue with rebellion in her heart; and Nik, a soldier who struggles to see the light—will sacrifice everything to save the city.
But their defiance will cost them dearly.
In this slogging first outing of the Dark Gods trilogy, Sim (Ravage the Dark) offers up a clunky secondary world fantasy where the heirs of four noble houses must work together to protect the eponymous city from demonic invasion. Each house descends from and worships a god of the realm: elemental-addicted Angelica Mardova's family serves Deia, god of life; stubborn Risha Vakara's serves Thana, god of death; god-forsaken Nikolas Cyr's serves Phos, god of light; and wild Taesia Lastrider's serves Nyx, god of shadows. When Taesia's brother, Dante, is linked to a group of Conjurers trying to seize magic for themselves and is arrested, the four heirs take up Dante's plan to reopen old portals to their gods, a decision that hinges unconvincingly on immature Taesia's supposed charm. Though the cultural specificity of each family and the casual diversity of the city freshens things up, it can't cancel out the awkward, backstory-heavy prose; uncomfortable, mechanical sex scenes; haphazard worldbuilding; and slow-moving plot. This is only for Sim's most devoted fans.