Staying on the move is all half-Fae Ember can think about when she is stripped of her magic and exiled from Faerie. The human realm is completely foreign to the home she had known centuries before.
Her new job on the merchant airship is dangerous, but not nearly as life-threatening as staying within reach of the queen of Faerie. Besides, she's always been able to handle any trouble thrown her way with a snide comment, a swift kick, and an apathy that protects her from caring about anyone or anything.
When the optimistic Reilley follows her, she tries to ditch the bothersome man. But it isn't long before his naivety, and his own penchant for trouble, makes her feel responsible for him.
Faeries, pirates, and traveling players meet in this steampunk fantasy adventure as Ember tries to cope with feelings long forgotten and a past that pursues her.