The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner.
Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built!
The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.
The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
Praise for the Bestselling MORTALITY DOCTRINE series:
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
This first book in the Mortality Doctrine series from Maze Runner author Dashner offers an irresistible premise: three teens must track down a dangerous rogue player in a popular virtual game. Michael, Bryson, and Sarah live for their hours in the VirtNet, where they seek out the wildest adventures possible without any risk to their physical selves. Then Michael encounters a player so haunted by a gamer named Kaine that she disables her safety device in order to kill herself. Michael is drafted by VirtNet Security to root out Kaine, and a violent quest ensues. Though the plot makes this an easy sell, some clunky writing and weak characterizations diminish the story (Michael notices the VNS agent s long pretty legs and remarks, It was clear that she was manipulative, that she used her beauty to melt men s hearts ). The protagonists are fairly interchangeable, though when Michael explains what the VNS wants, it s Sarah who wonders, Why would they ask three teenagers to solve their problems? A smart question that presumably will be answered in the next installment. Ages 12 up.
Customer ReviewsSee All
This was one of the best books I've ever read. The ending gave me a feeling I don't know how to describe but it made me want to know what would happen to the characters. I reccomend this book to anyone!!!
Left me speechless much like the Maze Runner series did!! You have another winner!
Read this one because Maze Runner was so awesome. But it doesn't compare: plot unfolds too simply and the characters aren't well developed. It's just not as gripping as MR, though the series has promise. Maybe the next one will be better.