The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner.
Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built!
The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.
The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
Praise for the Bestselling MORTALITY DOCTRINE series:
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
This first book in the Mortality Doctrine series from Maze Runner author Dashner offers an irresistible premise: three teens must track down a dangerous rogue player in a popular virtual game. Michael, Bryson, and Sarah live for their hours in the VirtNet, where they seek out the wildest adventures possible without any risk to their physical selves. Then Michael encounters a player so haunted by a gamer named Kaine that she disables her safety device in order to kill herself. Michael is drafted by VirtNet Security to root out Kaine, and a violent quest ensues. Though the plot makes this an easy sell, some clunky writing and weak characterizations diminish the story (Michael notices the VNS agent's "long pretty legs" and remarks, "It was clear that she was manipulative, that she used her beauty to melt men's hearts"). The protagonists are fairly interchangeable, though when Michael explains what the VNS wants, it's Sarah who wonders, "Why would they ask three teenagers to solve their problems?" A smart question that presumably will be answered in the next installment. Ages 12 up.
Customer ReviewsSee All
I love it
I love it a lot I would suggest that you get it
Oh boy where to begin?
So don’t get me wrong the book is fun and very creative but this is one book genre that James Dashner should have never written—he suffers from a common error in YA writing: random stuff happening to create excitement, and it’s so easy to do when the world is virtual like this. I understand why a lot of people like this book, especially those who don’t read a lot, but for those of you more diehard readers, just get it from a library because:
1. Characters are mostly super boring
2. The romance is 98% out of left field
3. Half the plot makes no sense
4. In trying to create tension, Dashner ends many chapters with dark phrases that have plenty of meaning to the characters but none to us, the reader, often making it feel like silly and unearned suspense
5. We hardly get a chance in the book’s non-virtual world to care about it being saved
6. Too short—imagine if this book had been 25% longer with actual character development and world building?
7. Often choppy writing style (less choppy than maze runner, but still)
8. Characters just know how to do stuff cuz they can
9. Did I mention random things happening just cuz?
10. Mini Chapters within chapters seem to only make the book shorter, since Dashner likes to end each chapter with a bang (which is good) and with mini-chapters this effect only triples and everything feels very go-go-go-go!
Is there good? Oh yeah—like i said, it’s fun, and James knows how to keep you interested using action, but the story feels like it just needed one or two good revamps to make it shine, because I know what James was trying to do, but hardly explored at all.
Are there epic moments in the book? Oh yeah—but it’s pretty much just chapter 1 and the last chapter. Good twist there and stuff.
Ultimately, this book is not the masterpiece people say it is—I’m really surprised about the amount of people who think this book is “perfect”—which I can get (this book is short and sweet, and there is a lot of good in that aspect of it), but I think some not all readers these days don’t really know what good literature is, because it’s these kinds of books they’re exposed to 100% of the time. Liking this book doesn’t make you dumb, btw—it’s just irritating for me to see genuine masterpieces being raised on the same level as this screenplay-wanna-be-novel.