The Gamification of Work The Gamification of Work

The Gamification of Work

The Use of Games in the Workplace

    • $144.99
    • $144.99

Publisher Description

Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

GENRE
Business & Personal Finance
RELEASED
2017
January 18
LANGUAGE
EN
English
LENGTH
208
Pages
PUBLISHER
Wiley
SELLER
John Wiley & Sons, Inc.
SIZE
911.4
KB
Playing with Purpose Playing with Purpose
2017
Play to Learn Play to Learn
2017
World of Workcraft World of Workcraft
2016
Sensory Templates and Manager Cognition Sensory Templates and Manager Cognition
2018
How to Win Commitment as a Lateral Leader How to Win Commitment as a Lateral Leader
2018
Work, Management, And The Business Of Living Work, Management, And The Business Of Living
2012
Le travail de la gamification Le travail de la gamification
2017
The Gamification of Society The Gamification of Society
2021