The Lost Colony
Artemis Fowl, Book 5
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- $6.99
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- $6.99
Publisher Description
Ten thousand years ago, humans and fairies fought a great battle for the magical island of Ireland. When it became clear to the fairy families that they could never win, they decided to move their civilization underground and keep themselves hidden from the humans. All the fairy families agreed on this, except the 8th family, the demons. The demons planned to lift their small island out of time until they had regrouped and were ready to wage war on the humans once more. However the time spell went wrong, and the island of Hybras was catapulted into Limbo, where it has remained for ten thousand years. eBook also includes author video.
PUBLISHERS WEEKLY
Colfer's (Benny and Omar) crime caper fantasy, the first in a series, starts off with a slam-bang premise: anti-hero Artemis Fowl is a boy-genius last in line of a legendary crime family teetering on the brink of destruction. With the assistance of his bodyguard, Butler, he masterminds his plan to regain the Fowls' former glory: capture a fairy and hold her ransom for the legendary fairy gold. However, his feisty mark, Holly, turns out to be a member of the "LEPrecon, an elite branch of the Lower Elements Police," so a wisecracking team of satyrs, trolls, dwarfs and fellow fairies set out to rescue her. Despite numerous clever gadgets and an innovative take on traditional fairy lore, the author falls short of the bar. The rapid-fire dialogue may work as a screenplay with the aid of visual effects (a film is due out from Talk/Miramax in 2002) but, on the page, it often falls flat. The narrative hops from character to character, so readers intrigued by Artemis's wily, autocratic personality have to kill a good deal of time with the relatively bland Holly and her cohorts, and the villain/hero anticlimactically achieves his final escape by popping some sleeping pills (it renders him invulnerable to the fairy time-stop). Technology buffs may appreciate the imaginative fairy-world inventions and action-lovers will get some kicks, but the series is no classic in the making. Ages 12-up.