The Mind of God
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- $4.99
Publisher Description
They're building the mind of god. And they're using the rollout of the 10-G wireless internet to do it. You must be nano-enhanced so you can be connected to the quantum-computing ubermind to play. But with the right modifications, this time when you plug into the grid, you can go anywhere, do anything.
You will be able to teleport.
You'll be able to time travel.
You will be able to venture to other planets.
Even more amazingly, you will be able to manifest any world you deign to live on, using nothing more than your imagination.
Disease, sickness, even aging, will be a thing of the past.
But one old man has his suspicions. What sounds too good to be true, probably is.
"It always starts this way," he says, "all upside, all rainbows and puppy dogs. That's how they get you hooked. And once you're a hundred percent committed, well, then, that's when the guillotine drops."
The grandson Jules refuses to listen to the old man. "Typical Luddite."
As far as he's concerned, the mind of god is the gift to humanity of brilliant minds like his, and of countless more on whose shoulders they stand, and their joint efforts to unlock the infinite potential of the quantum domain.
But the old man, is he even real? And what exactly is he? A figment of the grandson's guilty conscience? Is he an extraterrestrial in disguise, warning of a road well-traveled that's best not gone down? Or is he a manifestation of Lucifer, providing sufficient disclaimers so he can't be accused of breaking God's most fundamental law: never violate free will?
You just have to play the game and see.