A thrilling race against the clock to save the world from fantasy creatures from a cult 80s film. Perfect for fans of Henson Company puppet classics such as Labyrinth, Dark Crystal and The Never-Ending Story.
Jack Corman is failing at life.
Jobless, jaded and on the “wrong” side of thirty, he’s facing the threat of eviction from his London flat while reeling from the sudden death of his father, one-time film director Bob Corman. Back in the eighties, Bob poured his heart and soul into the creation of his 1986 puppet fantasy The Shadow Glass, a film Jack loved as a child, idolising its fox-like hero Dune.
But The Shadow Glass flopped on release, deemed too scary for kids and too weird for adults, and Bob became a laughing stock, losing himself to booze and self-pity. Now, the film represents everything Jack hated about his father, and he lives with the fear that he’ll end up a failure just like him.
In the wake of Bob’s death, Jack returns to his decaying home, a place creaking with movie memorabilia and painful memories. Then, during a freak thunderstorm, the puppets in the attic start talking. Tipped into a desperate real-world quest to save London from the more nefarious of his father’s creations, Jack teams up with excitable fanboy Toby and spiky studio executive Amelia to navigate the labyrinth of his father’s legacy while conjuring the hero within––and igniting a Shadow Glass resurgence that could, finally, do his father proud.
Paying homage to 1980s fantasy movies, especially The Dark Crystal, journalist Winning's romp of a debut skillfully evokes both favorite tropes and groan-worthy clich s of the era's style of storytelling. Jack Corman grew up in the shadow of his crackpot director father's 1986 debut film, Shadow Glass, a puppet-populated cult classic fantasy. As a disillusioned adult coping with the recent death of his estranged father, he just wants to settle his debts and move on with his life, not deal with teen Shadow Glass fanboy Toby or his film executive cousin, Amelia, who's spearheading a Shadow Glass sequel. Things take a surreal turn when the movie's old puppets come to life to seek out the scattered pieces of the Shadow Glass, an artifact capable of destroying the world. By filtering the plot's campy puppet mayhem through Jack's jaded perspective, Winning explores how maturity and changing cultural sensibilities cast new light on older material and probes both the good and the bad of fandom. There's a stirring sense of adventure, excitement, and terror running throughout as well. While many of the references may be lost on casual readers, this is a treat for fans of the movies that inspired it. Agent: Kristina P rez, Zeno Agency.