The Six Learnings Curricular Framework for Fictive Worlds and Virtual Environments The Six Learnings Curricular Framework for Fictive Worlds and Virtual Environments

The Six Learnings Curricular Framework for Fictive Worlds and Virtual Environments

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Publisher Description

This booklet describes the Six Learnings curricular framework for fictive worlds and virtual environments, such as Second Life.


The framework details the affordances for learning of such worlds and environments, and the booklet provides illustrated examples of how these various affordances might be leveraged, for effective curriculum design.


It is hoped that in this way, worlds such as Second Life and environments such as OpenSim - along with MMORPGs such as World of Warcraft - might augment innovative curriculum designs in ways beyond how they have traditionally been understood.

  • GENRE
    Professional & Technical
    RELEASED
    2012
    January 29
    LANGUAGE
    EN
    English
    LENGTH
    4
    Pages
    PUBLISHER
    Kenneth Y T Lim
    SELLER
    Kenneth Y T Lim
    SIZE
    1.3
    GB

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