



The Voyage of the Jerle Shannara: Antrax
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4.1 • 27 Ratings
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- $8.99
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- $8.99
Publisher Description
“If Harry Potter has given you a thirst for fantasy and you have not discovered the magic of Terry Brooks, you are in for a treat.”—Rocky Mountain News
Brave explorers led by the last Druid, Walker Boh, traveled across unknown seas in search of an elusive magic. But now it seems that Walker and his team were lured there for sinister, unforeseen purposes. As the crew aboard the airship Jerle Shannara is being attacked by evil forces, the Druid’s protégé, Bek Rowe, and his companions are being pursued by the mysterious Ilse Witch. Meanwhile, Walker is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy. It is alive, but not human, coveting the magic of Druids, elves, even the Ilse Witch. It hunts men for its own designs. It is Antrax: a spirit that feeds off enchantment and traps the souls of men. And with it, the fate of the Four Lands hangs in the balance.
BONUS: This edition contains an excerpt from Terry Brooks's The Measure of the Magic.
“Antrax is great, and it confirms Terry’s place at the head of the fantasy world.”—Philip Pullman, author of The Golden Compass and The Amber Spyglass
“An engaging read . . . fast paced . . . Fine storytelling . . . Antrax is a satisfying story.”—Associated Press
PUBLISHERS WEEKLY
Continuing the saga begun in The Voyage of the Jerle Shannara: Ilse Witch (2000), bestseller Brooks opens this slick, lightweight fantasy with our band of heroes (Druids, elves, shape-shifters, Rovers, etc.) trapped on an island ruled by the evil artificial intelligence Antrax. Antrax has lured this disparate crew to its underground lair in order to use their assorted magics to expand its influence across the world of Shannara. The expedition's leader, the Druid Walker, wants to steal Antrax's ancient technology, but to gain it, he must engage in deadly combat with the machine. The treacherous seer, Ryer Ord Star, and the young, frightened elven prince, Ahren Elessedil, join the fight. Meanwhile, Bek Ohmsford, a prot g of Walker's who's been left mostly in the dark about his own magical potential, must try to convince his sister, the dangerous Ilse Witch, that his version of their shared past is true, as he struggles to keep her from killing him or his friends. Also complicating the plot are the battles of the Rovers to reclaim the group's airship the only means for the adventurers to return home. Some emotionally painful encounters occur with former friends who have been enslaved by Antrax, turned into cyborgs and forced to do the nasty AI's bidding. Brooks's fans are sure to be pleased with this action-packed yarn, which neatly weaves the many plots and characters into a coherent whole. Those readers looking for more depth or less predictability are unlikely to have started on this series in the first place. 12-city author tour.
Customer Reviews
Voyage!
Great start to the series!
Interesting addition to the world
Antrax is an amazing mix of fantasy and technology. As the crew of the Jerle Shannara explores Castledown, things come crawling out of the woodwork. Castledown is nothing like what they expected and the prize they seek is even further out of reach than even the Druid anticipated. Castledown is heavily protected, and by a type of entity that none have seen before. As the entity searches for those he wants to keep and eliminate the ones he doesn't...well...a whole lot of things happen.
There are lots of traditional fantasy elements, a bit of sci-fi, and lots of action. Tons of characters, so be sure to read this when you won't be easily distracted or you may lose track of who is doing what and where everyone is. As with most of Terry Brooks' series, you need to read this one in order, and while it isn't necessary to read the previous series in the world of Shannara, it would definitely help.
There's a lot of big reveals in Antrax, but there are even more questions that are brought up or left un-answered. Even though there was so much going on, I had a hard time staying engaged with all the moving pieces. While Terry Brooks' books always have a lot going on, this one seemed to be a little more choppy as it jumped around from place to place and group to group.
There were some characters that I really loved, and I was excited to see how the grew and developed through the pages. The Ilse Witch's story in Antrax was quite interesting. She had some pretty big surprises up her sleeve, and the seer shocked me several times. When the story all ends, we don't really have an ending. While some storylines may have seen some version of resolution, there are many threads left hanging for the next story. This world has such a rich history, and I'm really enjoying see how the story continues.