Annie Nobody thought she was, well, nobody, living in a nowhere town where nothing goes her way. Day 1 at her newest foster home proves to be dreadful, too . . . and things get even worse when she's chased by something big and scary that definitely wants to eat her.
Luckily for Annie, not everything is what it seems, and she gets swept up--literally--by a sassy dwarf on a hovercraft snowmobile and taken to Aurora, a hidden, magical town on the coast of Maine. There, she finds a new best friend in Jamie Hephastion Alexander--who thought he was a normal kid (but just might be a troll)--and Annie discovers that she's not exactly who she thought she was, either. She's a Time Stopper, meant to protect the enchanted.
Together, Annie and Jamie discover a whole new world of magic, power, and an incredible cast of creatures and characters. But where there's great power, there are also those who want to misuse it, and Aurora is under siege. It's up to the kids to protect their new home, even if it means diving headfirst into magical danger.
Awards for Need
An Indiebound Next Pick
A YALSA BBYA Nominee
Jamie Alexander knows that his grandmother is cruel, but he has only recently learned that she's also a troll. To avoid being eaten on his 13th birthday, Jamie is rescued and whisked to the magical safe haven of Aurora, along with newfound friend Annie Nobody, a foster care reject with hidden powers. A magical gnome that protected Aurora has gone missing, and it's up to the two newcomers, a dwarf, and an elf to set things right. The scenes in Aurora are enchanting and whimsical, with talking books that literally beg to be read, flying desserts, and fairy tale creatures around every corner. Though plenty of magic is afoot, the children draw their real power from kindness, empathy, and friendship, exchanging witty banter along the way. With a wink and a nod, Jones (the Need series) also suggests that books themselves are a source of much power. Starkly scary scenes are countered by the enduring message that actions determine character, not genetics or upbringing, and a chilling ending sets the stage for the series' next installment. Ages 8 12.