To Catch a Ghost
-
- $12.99
-
- $12.99
Publisher Description
A charming and humorous tale about a new girl who is determined to stand out at show-and-tell... by catching a ghost!
''Hauntingly good -- quirky, amusing, and deeply felt.'' -- Kirkus Reviews
Bringing nothing to show and tell is like wearing shoes without socks.
It stinks.
So, when all you got is nothing, you need to catch yourself a something.
And if you've got gumption, that something could be a ghost.
Show-and-tell isn’t for the faint of heart, so grab your camera, flashlight, and backpack -- it’s time to catch yourself a ghost! Once you find a good one, spend some quality time together. This will provide all the information you need to build the perfect ghost trap. It will also probably complicate things. So, when the moment finally arrives, you may be confident you can catch a ghost...but can you catch a friend?
A ghostly good tale about the high stakes of show-and-tell, unexpected friendships, and accepting the unknown -- brought to life with Rachel Michelle Wilson's playful and heartfelt illustrations.
PUBLISHERS WEEKLY
Wilson's winsome book coaches readers in ghost-catching with practical guidelines that demonstrate psychological acuity. Opening pages present a need to bring something for show-and-tell, suggesting, "If you've got gumption, that something could be a ghost." Ensuing advice, presented in three parts, succinctly instructs how to "find," "observe," and "catch" an appropriate subject via methods that include personality profiling ("Are they snazzy or sneaky?/ Scary or scaredy?") and constructing a bespoke trap. But while narration urges strength around locking the ghost inside ("DO NOT hesitate"), illustrations convey a more sorrowful reality when the shade's saucer eyes peer through the cage bars, leaving the protagonist to consider the possibility that releasing the spirit might be a more empathetic choice—and may even make for solid show-and-tell material. Spare, navy-outlined, chalk pastel and acrylic artwork is digitally layered for a fuzzy, softening effect that suits the mood of this story. Human characters are portrayed with various skin tones. Ages 4–8.