Towards Game Translation User Research Towards Game Translation User Research

Towards Game Translation User Research

Mikołaj Deckert والمزيد
    • ‏79٫99 US$
    • ‏79٫99 US$

وصف الناشر

This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.

النوع
تخصصات مهنية وتقنية
تاريخ النشر
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٢٣ مايو
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Cambridge University Press
البائع
Cambridge University Press
الحجم
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‫م.ب.‬
User-Centric Studies in Game Translation and Accessibility User-Centric Studies in Game Translation and Accessibility
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On-Screen Language in Video Games On-Screen Language in Video Games
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Language, Expressivity and Cognition Language, Expressivity and Cognition
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Constructing Translation Competence Constructing Translation Competence
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Audiovisual Translation  Research and Use Audiovisual Translation  Research and Use
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Audiovisual Translation  Research and Use Audiovisual Translation  Research and Use
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