Fighting to survive in a ravaged world, a Dweller and a Savage form an unlikely alliance in New York Times bestselling author Veronica Rossi's "unforgettable dystopian masterpiece" (Examiner.com).
Exiled from her home, the enclosed city of Reverie, Aria knows her chances of surviving in the outer wasteland—known as The Death Shop—are slim. Then Aria meets an Outsider named Perry. He's wild—a savage—and her only hope of staying alive. A hunter for his tribe in a merciless landscape, Perry views Aria as sheltered and fragile—everything he would expect from a Dweller. But he needs Aria's help too; she alone holds the key to his redemption.
In alternating chapters told in Aria's and Perry's voices, Under the Never Sky subtly and powerfully captures the evolving relationship between these characters and sweeps readers away to a harsh but often beautiful world. Continuing with Through the Ever Night and concluding with Into the Still Blue, the Under the Never Sky trilogy has already been embraced by readers in twenty-six countries and been optioned for film by Warner Bros.
This enhanced edition contains the full text of the novel, plus this exclusive content:
A Q&A with Veronica Rossi Veronica's Favorite Things Playlist Inspired by Under the Never Sky Behind-the-Scenes Development of the "Smarteye" A Video Look Inside Veronica Rossi's Writing Process A Sneak Peek at Book Two: Through the Ever Night
Supports the Common Core State Standards
"Savage" tribesman Perry rescues the effete Pod-dweller Aria in Rossi's dystopian debut about an ecological apocalypse. Earth is now ravaged by Aether storms, from which the Dwellers are insulated at the cost of all freedoms. Aria is cast out of this refuge after a venture into a forbidden greenhouse, where she first meets Perry. The Outsider tribes live exposed to the horrifically magnified elements and suffer from mutations as well as the privations of their Stone Age culture. Predictable culture clashes ensue as Perry introduces Aria to his primitive lifestyle, though Rossi does have some interesting ideas. The Dwellers are kept passive by an elaborate virtual construct called "the Realms," but aside from a few brief scenes, the Realms are merely referred to, not depicted. The focus is on Aria's response to life in "the real" (and, of course, to Perry), and it's hard to warm up to either. Violent death is endemic to both cultures, and in the tradition of H.G. Wells, neither the Eloi-like Dwellers nor the Morlock-like Outsider tribes are terribly appealing.
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Sweeping, epic, romantic, unique. And over too soon.