Understanding Motion Capture for Computer Animation Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation

    • $62.99
    • $62.99

Publisher Description

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents.

The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.



- Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems

- Describes all the mathematical principles associated with motion capture and 3D character mechanics

- Helps you budget by explaining the costs associated with individualized motion capture projects

GENRE
Computers & Internet
RELEASED
2011
January 24
LANGUAGE
EN
English
LENGTH
276
Pages
PUBLISHER
Morgan Kaufmann
SELLER
Elsevier Ltd.
SIZE
8.1
MB
VR Developer Gems VR Developer Gems
2019
3D Animation Essentials 3D Animation Essentials
2012
Blender Production Blender Production
2012
View-Dependent Character Animation View-Dependent Character Animation
2007
Making Things See Making Things See
2012
How to Cheat in Maya 2012 How to Cheat in Maya 2012
2013