Unity 3D Game Development Unity 3D Game Development

Unity 3D Game Development

Designed for passionate game developers—Engineered to build professional games

Anthony Davis and Others
    • 3.0 • 1 Rating
    • $27.99
    • $27.99

Publisher Description

Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!

Key Features
Build a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and more
Book Description

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.

You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios.

Within Unity 3D Game Development, you will learn to:
Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches
The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.

Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.

What you will learn
Learn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuck
Who this book is for

Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.

The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

GENRE
Computers & Internet
RELEASED
2022
August 29
LANGUAGE
EN
English
LENGTH
370
Pages
PUBLISHER
Packt Publishing
SELLER
Ingram DV LLC
SIZE
38
MB

Customer Reviews

Stratozyck ,

You will end up having to look up how to get the example project to work

Right off the bat, the example project does not work. I suggest buying a book without a large example project and instead get one that explain tiny demos of how to do specifics. If you can’t get the example project to work, the rest of the book is pointless as it assumes it loaded without issue.

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