Unity 6 Shaders and Effects Cookbook Unity 6 Shaders and Effects Cookbook

Unity 6 Shaders and Effects Cookbook

Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact

    • US$41.99
    • US$41.99

출판사 설명

Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John Doran

Key Features
Explore Shader Graph to develop expertise in post-processing and advanced shadingUnlock shortcuts to achieve AAA shader quality without complex algorithmsBecome proficient in Unity's latest tools, including VFX Graph and Unity MusePurchase of the print or Kindle book includes a free PDF eBook
Book Description
Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape.
Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity’s latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.
What you will learn
Understand the principles of shaders, along with how to work in Shader GraphHarness URP and HDRP packages for efficient shader creationEnhance game visuals with modern shader techniquesOptimize shaders for performance and aestheticsMaster the math and algorithms behind the commonly used lighting modelsTransform your game's atmosphere with the Post Processing StackDevelop sophisticated shader effects by leveraging fragment shaders and grab-pass techniques
Who this book is for
This book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book.

장르
컴퓨터 및 인터넷
출시일
2025년
7월 28일
언어
EN
영어
길이
532
페이지
출판사
Packt Publishing
판매자
Ingram DV LLC
크기
64
MB
Game Development Patterns and Best Practices Game Development Patterns and Best Practices
2017년
Unreal Engine 4.x Scripting with C++ Cookbook Unreal Engine 4.x Scripting with C++ Cookbook
2019년
UDK iOS Game Development Beginner's Guide UDK iOS Game Development Beginner's Guide
2012년
Unity 5.x Game Development Blueprints Unity 5.x Game Development Blueprints
2016년
Unreal Engine: Game Development from A to Z Unreal Engine: Game Development from A to Z
2016년
Getting Started with UDK Getting Started with UDK
2013년