The dark unknown beckons three young adventurers in this“fast-paced and supernaturally entertaining” YA fantasy series debut (Addison Moore, New York Times bestselling author of the Celestra series)
When their college dorm is infiltrated by creatures from another realm, Rune Jenkins, her twin brother Ryker, and their friend Gray Malteer face otherworldly dangers beyond imagining. While Rune and Gray are able to escape, Ryker is kidnapped and taken to Eon—an alternate world where monsters and magic thrive.
With the help of a supernatural guide, Rune and Gray must now travel to Eon to save Ryker—and discover the surprising truth about their own ancestry. They are Venators: genetically enhanced protectors between Earth and this new world of fae, vampires, werewolves, and wizards. But as Rune and Grey attempt to find their way through Eon, and learn to accept the responsibility of their inherited powers, they are being set up as pawns in a very dangerous game…
Rune and Grey are just trying to fit in at college, when they pass through a gate to find that they have special genetic powers that make them Venators, ideal peacekeepers in a supernatural civil war. While Grey has long had an inkling about his place in this otherworldly dimension, Rune is of a single mind saving her twin brother, Ryker, who was also kidnapped and brought to the strange place against his will. The action-packed first installment in Walls's (Wings of Arian) new series features a dizzying array of werewolves, vampires, faeries, and dragons, all out to aid, manipulate, or kill the human Venators. At times, the plot is given to over-dramatization, peppered with dialogue that can feel unnatural and monological. Subtle hints at past conflicts between the main characters don't entirely bring them into focus, and the iconic creatures of the night ultimately come across as a paranormal hodgepodge, without distinctive characteristics. Attempts to take on racism and sexual predation are respectable but brief, instead of building blocks to a larger theme. The result is a murky telling that relies too often on witty retorts and pure adrenaline. Ages 12 up.