Videogame Sciences and Arts Videogame Sciences and Arts

Videogame Sciences and Arts

15th International Conference, VJ 2025, Maia-Porto, Portugal, December 4–5, 2025, Proceedings

Ricardo Baptista and Others
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Publisher Description

This book constitutes the refereed proceeding of the 15th International Conference on Videogame Sciences and Arts, VJ 2025, held in Porto, Portugal, during December 4–5, 2025.

The 18 full papers and 2 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized into the following topics: Serious Games, Gamification, and Applied Play; Accessibility, Inclusion, and Human-Centered Design; Artificial Intelligence, Procedural Generation, and Computational Approaches to Play; and Game Studies, Cultural Memory, and Critical Perspectives.

GENRE
Computers & Internet
RELEASED
2026
October 7
LANGUAGE
EN
English
LENGTH
283
Pages
PUBLISHER
Springer Nature Switzerland
SELLER
Springer Nature B.V.
SIZE
31
MB