Videogames and the Gothic Videogames and the Gothic
Routledge Advances in Game Studies

Videogames and the Gothic

    • ‏57٫99 US$
    • ‏57٫99 US$

وصف الناشر

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games.

Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment.

Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.

النوع
قصص وأدب
تاريخ النشر
٢٠٢١
١ أكتوبر
اللغة
EN
الإنجليزية
عدد الصفحات
١٤٨
الناشر
Taylor & Francis
البائع
Taylor & Francis Group
الحجم
١٫٢
‫م.ب.‬
Contemporary Gothic Drama Contemporary Gothic Drama
٢٠١٨
Gothic Cinema Gothic Cinema
٢٠١٩
Horror Television in the Age of Consumption Horror Television in the Age of Consumption
٢٠١٧
Baroque Aesthetics in Contemporary American Horror Baroque Aesthetics in Contemporary American Horror
٢٠٢١
Penny Dreadful and Adaptation Penny Dreadful and Adaptation
٢٠٢٣
Novel Images Novel Images
٢٠١٣
On Soulsring Worlds On Soulsring Worlds
٢٠٢٤
Independent Videogames Independent Videogames
٢٠٢٠
Hybrid Play Hybrid Play
٢٠٢٠
Forms and Functions of Endings in Narrative Digital Games Forms and Functions of Endings in Narrative Digital Games
٢٠٢٠
New Perspectives on the Social Aspects of Digital Gaming New Perspectives on the Social Aspects of Digital Gaming
٢٠١٧
Asian Histories and Heritages in Video Games Asian Histories and Heritages in Video Games
٢٠٢٤