Virtual Reality Virtual Reality

Virtual Reality

Representations in Contemporary Media

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출판사 설명

The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

장르
논픽션
출시일
2014년
1월 16일
언어
EN
영어
길이
216
페이지
출판사
Bloomsbury Academic
판매자
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
크기
944
KB
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