From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
APPLE BOOKS REVIEW
What if a virtual reality video game could conquer the world? In Marie Lu’s Warcross, one does. After down-and-out NYC teenager Emika Chen hacks a Warcross event, Henka Games employs her as a troubleshooter. She’s whisked off to Tokyo and into a world of money, espionage, and illusion, where players’ every waking activity is point-based. As Chen starts to investigate the game’s vulnerabilities, she uncovers the dark, dangerous underside of an international sensation. Engrossing and quietly unsettling, Warcross is as addictive as the pastime it describes in painstaking detail, reminding us of William Gibson’s Neuromancer.
Emika Chen, an 18-year-old hacker turned bounty hunter, ekes out a life in New York City by tracking down criminals who are turning illegal profits in the virtual world of Warcross, an immersive game accessed by a "brain computer interface." Facing eviction, Emi recklessly hacks into the game to steal a valuable power-up. When a glitch exposes her identity to millions of viewers and Hideo Tanaka, the game's 21-year-old billionaire inventor Emi is summoned to the Henka Games headquarters in Tokyo. There, Hideo recruits her to find an elusive hacker called Zero, and she enters the high-profile games as a wild-card player. With a keen eye for detail, Lu (the Young Elites series) vividly imagines a future society where gaming is woven into daily life, and easily allows readers to sink into Emi's reality. Readers will enthusiastically follow clever, independent, and empathetic Emi, who is driven both by the memory of her father and a strong sense of morality. Think The Hunger Games meets World of Warcraft, with exactly the sort of massive appeal that crossover suggests. Ages 12 up.
I love everything about this book!
I think the book started out really well, it had a good backstory for the characters and just was told well. Although, as I read on I started to lose interest and didn’t like the way the story went. I might not have the best opinion, I don’t really read books that often.
Just a great book