



Where's My Cat?
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- $7.99
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- $7.99
Publisher Description
With bright, whimsical art, this humorous guessing game and visual puzzle from a legendary graphic designer will delight design fans of all ages.
Is that a table--or a cow? You won't believe your eyes as this humorous guessing game and visual puzzle from award-winning graphic designer Seymour Chwast, co-founder of the legendary Push Pin Studios, transforms a simple object into something completely different. Each delightfully drawn initial image is revealed, after a page turn, to be part of a larger or more elaborate thing. The objects become both more complex and sillier--ball and toaster? Nah, it's a bulldog--as we make our way to the final transformation, a pair of scissors that becomes the face of the cat we've been waiting for. Readers young and old will giggle as they see the importance of recognizing odd but simple shapes and learning how they work together to form more complicated images.
PUBLISHERS WEEKLY
Before the titular cat makes its eventual appearance in this drawing game turned picture book, readers are treated to an oddball menagerie fashioned from quotidian objects, thanks to Chwast's (Arno and the MiniMachine) visual sleights of hand. Following an opening page that reads "What's This?" in eclectic typography that vibrates with energy, the first spread queries "Saw and pickle?" as a line drawing of the two objects appears on the opposing page. A page turn later, readers see the reveal: the pickle has sprouted webbed feet and a lower jaw, and the saw has transitioned into a toothy mouth, making a "Crocodile!" Seven more offbeat objects-to-animals follow, with a few deft, comic lines adding personality: a gray sock gains tiny eager eyes, tusks, feet, and a snout, turning into a winningly portrayed walrus. But where is that cat? At long last, a pair of unassuming open scissors are revealed to be the eyes, nose, and mouth of a jet-black feline. The everyday world will look a little different after readers close this book—the reward of spending time in the company of an imaginative talent. Ages 2–5.