Against Flow Against Flow

Against Flow

Video Games and the Flowing Subject

    • USD 24.99
    • USD 24.99

Descripción editorial

A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.

Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

GÉNERO
Arte y espectáculo
PUBLICADO
2021
13 de abril
IDIOMA
EN
Inglés
EXTENSIÓN
328
Páginas
EDITORIAL
MIT Press
VENDEDOR
Penguin Random House LLC
TAMAÑO
3.4
MB

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