Sega Saturn Architecture Sega Saturn Architecture
    • 2,99 €

Beschreibung des Verlags

Welcome to the 3D era! Well... sorta. Sega enjoyed quite a success with the Megadrive so there's no reason to force developers to write 3D games right now.

Just in case developers want the extra dimension, Sega adapted some bits of the hardware to enable polygon drawing as well. Hopefully, the result didn't get out of hand!

Architecture of Consoles: A Practical Analysis

Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. What you see here is a series of articles that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.

This is not a developer manual, just an in depth introduction to how each system worked internally. Bear in mind that tech has gotten really complicated lately, so if you struggle to follow my latest articles, try reading the early ones first. They introduce many concepts and definitions that are constantly revisited. Basic knowledge of computing is preferable, however, I try really hard to adapt my content for wider audiences, so please don't be afraid to give it a try!

About this edition

This edition originates from the article initially published on my personal website, it's been re-styled to take advantage of the capabilities of eBook documents.

While identical content-wise, interactive widgets have been simplified to work with a static environment - in other words, anything that physical pages allow us :), though these will offer a link to the original article in case the reader wants to try the 'full version'. Please keep this in mind when you see references to interactivity throughout the writings.

GENRE
Computer und Internet
ERSCHIENEN
2019
3. August
SPRACHE
EN
Englisch
UMFANG
27
Seiten
VERLAG
Rodrigo Copetti
GRÖSSE
3,5
 MB

Mehr ähnliche Bücher

The History of the GPU - Eras and Environment The History of the GPU - Eras and Environment
2023
The History of the GPU - New Developments The History of the GPU - New Developments
2023
The History of the GPU - Steps to Invention The History of the GPU - Steps to Invention
2023
Retro Computing: Questions and Answers Retro Computing: Questions and Answers
2018
Retro Computing: Questions and Answers (2020 Edition) Retro Computing: Questions and Answers (2020 Edition)
2019
HOME COMPUTER GROUP #11 DECEMBER 2022 HOME COMPUTER GROUP #11 DECEMBER 2022
2023

Mehr Bücher von Rodrigo Copetti

GameCube Architecture GameCube Architecture
2019
Wii U Architecture Wii U Architecture
2022
Wii Architecture Wii Architecture
2020
PlayStation Architecture PlayStation Architecture
2019
NES Architecture NES Architecture
2019
Nintendo 64 Architecture Nintendo 64 Architecture
2019

Andere Bücher in dieser Reihe

PlayStation Architecture PlayStation Architecture
2019
Game Boy Advance Architecture Game Boy Advance Architecture
2019
Nintendo 64 Architecture Nintendo 64 Architecture
2019
Dreamcast Architecture Dreamcast Architecture
2019
GameCube Architecture GameCube Architecture
2019
Wii Architecture Wii Architecture
2020