Playful User Interfaces Playful User Interfaces
Gaming Media and Social Effects

Playful User Interfaces

Interfaces that Invite Social and Physical Interaction

    • 87,99 €
    • 87,99 €

Descripción editorial

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

GÉNERO
Informática e internet
PUBLICADO
2014
17 de febrero
IDIOMA
EN
Inglés
EXTENSIÓN
362
Páginas
EDITORIAL
Springer Nature Singapore
TAMAÑO
7,2
MB

Más libros de Anton Nijholt

Making Smart Cities More Playable Making Smart Cities More Playable
2019
Brain Art Brain Art
2019
Digital Economy. Emerging Technologies and Business Innovation Digital Economy. Emerging Technologies and Business Innovation
2018
Brain–Computer Interfaces Handbook Brain–Computer Interfaces Handbook
2018
Digital Economy. Emerging Technologies and Business Innovation Digital Economy. Emerging Technologies and Business Innovation
2017
Playable Cities Playable Cities
2016

Otros libros de esta serie

Mixed Reality for Education Mixed Reality for Education
2023
Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
2021
Making Smart Cities More Playable Making Smart Cities More Playable
2019
VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
2018
Playful Disruption of Digital Media Playful Disruption of Digital Media
2018
Playable Cities Playable Cities
2016