Gaming Media and Social Effects

Tim Marsh et autres
Série • 14 livres • Ingénierie
Simulation and Serious Games for Education Simulation and Serious Games for Education
Yiyu Cai, Sui Lin Goei & Wim Trooster
Mixed Reality for Education Mixed Reality for Education
Yiyu Cai, Eleni Mangina & Sui Lin Goei
Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
Yiyu Cai, Wouter van Joolingen & Koen Veermans
Making Smart Cities More Playable Making Smart Cities More Playable
Anton Nijholt
VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
Yiyu Cai, Wouter van Joolingen & Zachary Walker
Playful Disruption of Digital Media Playful Disruption of Digital Media
Daniel Cermak-Sassenrath
Playable Cities Playable Cities
Anton Nijholt
Games-To-Teach or Games-To-Learn Games-To-Teach or Games-To-Learn
Yam San Chee
Subconscious Learning via Games and Social Media Subconscious Learning via Games and Social Media
Olga Sourina, David Wortley & Seong-Dong Kim
Real-Time Visual Effects for Game Programming Real-Time Visual Effects for Game Programming
Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim & Shin-Jin Kang