Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
Gaming Media and Social Effects

Virtual and Augmented Reality, Simulation and Serious Games for Education

Yiyu Cai et autres
    • 119,99 €
    • 119,99 €

Description de l’éditeur

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

GENRE
Professionnel et technique
SORTIE
2021
13 août
LANGUE
EN
Anglais
LONGUEUR
194
Pages
ÉDITIONS
Springer Nature Singapore
TAILLE
34,7
Mo

Plus de livres par Yiyu Cai, Wouter van Joolingen & Koen Veermans

Simulation and Serious Games for Education Simulation and Serious Games for Education
2016
Computer-Aided Design and Computer Graphics Computer-Aided Design and Computer Graphics
2024
Mixed Reality for Education Mixed Reality for Education
2023
VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
2018
GPU Computing and Applications GPU Computing and Applications
2014
Simulations, Serious Games and Their Applications Simulations, Serious Games and Their Applications
2013

Autres livres de cette série

Simulation and Serious Games for Education Simulation and Serious Games for Education
2016
Mixed Reality for Education Mixed Reality for Education
2023
Making Smart Cities More Playable Making Smart Cities More Playable
2019
VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
2018
Playful Disruption of Digital Media Playful Disruption of Digital Media
2018
Playable Cities Playable Cities
2016