Epistemic Genres Epistemic Genres
Approaches to Digital Game Studies

Epistemic Genres

New Formations of Play

    • 114,99 €
    • 114,99 €

Description de l’éditeur

This anthology brings together scholars from around the world to theorize and explore "epistemic genres" of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them.



Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the player's experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture.



The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves.

GENRE
Informatique et Internet
SORTIE
2026
8 janvier
LANGUE
EN
Anglais
LONGUEUR
376
Pages
ÉDITIONS
Bloomsbury Academic
DÉTAILS DU FOURNISSEUR
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
TAILLE
3,3
Mo
Emerging Genres Emerging Genres
2026
Guns, Grenades, and Grunts Guns, Grenades, and Grunts
2012
Dungeons, Dragons, and Digital Denizens Dungeons, Dragons, and Digital Denizens
2012
The World of Scary Video Games The World of Scary Video Games
2018
Games That Haunt Us Games That Haunt Us
2026
Emerging Genres Emerging Genres
2026
The History and Allure of Interactive Visual Novels The History and Allure of Interactive Visual Novels
2023
Guns, Grenades, and Grunts Guns, Grenades, and Grunts
2012
Indie Games in the Digital Age Indie Games in the Digital Age
2020