Game Usability Game Usability

Game Usability

Advice from the Experts for Advancing UX Strategy and Practice in Videogames

    • 54,99 €
    • 54,99 €

Description de l’éditeur

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.

The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:
Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports
This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

GENRE
Arts et spectacles
SORTIE
2022
13 mars
LANGUE
EN
Anglais
LONGUEUR
452
Pages
ÉDITIONS
CRC Press
TAILLE
23,4
Mo
Hybrid Play Hybrid Play
2020
Social, Casual and Mobile Games Social, Casual and Mobile Games
2016
The Archives The Archives
2015
Drama and Digital Arts Cultures Drama and Digital Arts Cultures
2017
Fans and Videogames Fans and Videogames
2017
Collaborative Embodied Performance Collaborative Embodied Performance
2022
Playful Wearables Playful Wearables
2024
Better Game Characters by Design Better Game Characters by Design
2022
How Games Move Us How Games Move Us
2016