Serious Games, Interaction and Simulation Serious Games, Interaction and Simulation

Serious Games, Interaction and Simulation

6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

    • 35,99 €
    • 35,99 €

Description de l’éditeur

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.
The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.

GENRE
Professionnel et technique
SORTIE
2016
7 décembre
LANGUE
EN
Anglais
LONGUEUR
171
Pages
ÉDITIONS
Springer International Publishing
DÉTAILS DU FOURNISSEUR
Springer Science & Business Media LLC
TAILLE
3,2
Mo
Technology, Innovation, Entrepreneurship and Education Technology, Innovation, Entrepreneurship and Education
2020
Human Work Interaction Design. Designing Engaging Automation Human Work Interaction Design. Designing Engaging Automation
2018
Interactivity, Game Creation, Design, Learning, and Innovation Interactivity, Game Creation, Design, Learning, and Innovation
2020
Intelligent Technologies for Interactive Entertainment Intelligent Technologies for Interactive Entertainment
2018
Human-Computer Interaction Human-Computer Interaction
2010
Software Engineering Perspectives in Computer Game Development Software Engineering Perspectives in Computer Game Development
2021
Technology Supported Active Learning Technology Supported Active Learning
2021
Serious Games, Interaction, and Simulation Serious Games, Interaction, and Simulation
2016
E-Learning, E-Education, and Online Training E-Learning, E-Education, and Online Training
2016
E-Learning, E-Education, and Online Training E-Learning, E-Education, and Online Training
2014