Game Programming Patterns Game Programming Patterns

Game Programming Patterns

    • 4.4 • 7 Ratings
    • £17.99
    • £17.99

Publisher Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

GENRE
Computing & Internet
RELEASED
2014
2 November
LANGUAGE
EN
English
LENGTH
389
Pages
PUBLISHER
Robert Nystrom
SIZE
5.8
MB

Customer Reviews

Douglas Lassance ,

Finally!

So many books are a talking about very specific games or very specific technologies. At last a book about how you should think, design and organize your code. Even his examples cannot always be implemented as described, they give clueless but eager people like me a sense of how to solve problems properly. I want to see more books like that. Books that are talking about gameplay ideas and how to implement them elegantly. Cherry on the cake Robert seems like a nice guy and his tone is enjoyable throughout the book.

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