Playing With Virtuality Playing With Virtuality

Playing With Virtuality

Theories and Methods of Computer Game Studies

    • ¥16,800
    • ¥16,800

発行者による作品情報

Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media-entertainment industry and are part of the experience of digital daily life. Computer Game Studies require a deep understanding of functional and communicational mechanisms of games that support the player's immersion in virtual worlds. Unfortunately, the discussion and the academic research about usage and effects of computer games mostly takes place isolated within different scientific contexts with various theoretical and methodological approaches. Therefore, this anthology combines the perspectives of Media Studies, Game Studies, and Communication Studies, and presents their findings in an interdisciplinary approach.

ジャンル
アート/エンターテインメント
発売日
2013年
6月5日
言語
EN
英語
ページ数
423
ページ
発行者
Peter Lang GmbH
販売元
Peter Lang AG
サイズ
2.3
MB
Hybrid Play Hybrid Play
2020年
Of the Odyssey 100 to NewsGames Of the Odyssey 100 to NewsGames
2014年
Game Usability Game Usability
2022年
Fans and Videogames Fans and Videogames
2017年
Digital Gambling Digital Gambling
2018年
Intersecting Art and Technology in Practice Intersecting Art and Technology in Practice
2016年