Rigging for Games Rigging for Games

Rigging for Games

A Primer for Technical Artists Using Maya and Python

    • ¥9,400
    • ¥9,400

発行者による作品情報

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website

ジャンル
コンピュータ/インターネット
発売日
2015年
11月19日
言語
EN
英語
ページ数
392
ページ
発行者
CRC Press
販売元
Taylor & Francis Group
サイズ
153.9
MB
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