- € 8,49
‘I could tell which of my fellow tube passengers had downloaded it to their e-readers by the bouts of spontaneous laughter’ Ben Aaronovitch, Guardian
The Discworld is very much like our own – if our own were to consist of a flat planet balanced on the back of four elephants which stand on the back of a giant turtle, that is . . .
Change is in the air for Moist von Lipwig, swindler, con-man, and (naturally) head of the Royal Bank and Post Office.
A steaming, clanging new invention – a steam locomotive named Iron Girder, to be precise – is drawing astonished crowds. Suddenly it’s a matter of national importance that the trains run on time.
Moist does not enjoy hard work. His input at the bank and post office consists mainly of words, which are not that heavy. Or greasy. And it certainly doesn’t involve rickety bridges, runaway cheeses or a fat controller with knuckledusters.
What Moist does enjoy is being alive, which may not be a perk of running the new railway. Because, of course, some people have OBJECTIONS, and they’ll go to extremes to stop locomotion in its tracks.
The Discworld novels can be read in any order but Raising Steam is the third and final book in the Moist von Lipwig series.
A brash new invention brings social upheaval, deadly intrigues, and plenty of wry humor to the 40th installment of Pratchett's best-selling Discworld fantasy series. When intrepid inventor Dick Simnel comes to Ankh-Morpork looking for a backer for his revolutionary steam engine, the Iron Girder, entrepreneur Sir Harry King is quick to grasp the possibilities. So is Ankh-Morpork's ruler, Lord Vetinari, who immediately puts master facilitator (and former con artist) Moist von Lipwig in charge of the Discworld's first railway. But while the would-be railway tycoons are busy cutting deals for right-of-ways, supplies, and second class coach service, a group of radically conservative dwarf extremists are determined to stop the railroad, along with anything else that threatens "the truth of pure dwarfishness." In a realm where "even the factions had factions," Moist finds himself cast as Vetinari's agent to help defeat a political coup that could re-ignite ancient hostilities between dwarves and trolls. As always, Pratchett's unforgettable characters and lively story mirror the best, the worst, and the oddest bits of our own world, entertaining readers while skewering social and political foibles in a melting pot of humanity, dwarfs, trolls, goblins, vampires, and a werewolf or two.
I am afraid this book lacks some aspects that make previous books so great. No plot booby-traps, no unexpectedly deep or at least ambiguous remarks, the characters seem much flatter. Still a nice story with creative expressions (loved the gregarious pines), just not a book you want to read again to figure it all out and enjoy it once more.