Non-Photorealistic Computer Graphics Non-Photorealistic Computer Graphics
The Morgan Kaufmann Series in Computer Graphics

Non-Photorealistic Computer Graphics

Modeling, Rendering, and Animation

    • $159.99
    • $159.99

Publisher Description

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.

- Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.



- Traces NPR principles and techniques back to their origins in human vision and perception.



- Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.



- Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.



- Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.



- Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.



- Includes a series of programming projects in which readers can apply the book's concepts and algorithms.

GENRE
Computing & Internet
RELEASED
2002
24 April
LANGUAGE
EN
English
LENGTH
496
Pages
PUBLISHER
Morgan Kaufmann
SELLER
Elsevier Ltd.
SIZE
22
MB
Real-Time Rendering, Fourth Edition Real-Time Rendering, Fourth Edition
2018
Foundations of 3D Computer Graphics Foundations of 3D Computer Graphics
2012
Introduction to Computer Graphics Introduction to Computer Graphics
2014
A Practical Introduction to Computer Vision with OpenCV A Practical Introduction to Computer Vision with OpenCV
2014
GPU Pro 360 Guide to Image Space GPU Pro 360 Guide to Image Space
2018
A Practical Introduction to Computer Vision with OpenCV, Enhanced Edition A Practical Introduction to Computer Vision with OpenCV, Enhanced Edition
2014
Computer Animation (Enhanced Edition) Computer Animation (Enhanced Edition)
2007
Geometric Tools for Computer Graphics Geometric Tools for Computer Graphics
2002
An Introduction to NURBS (Enhanced Edition) An Introduction to NURBS (Enhanced Edition)
2000
Learning Processing Learning Processing
2015
Understanding Virtual Reality Understanding Virtual Reality
2018
Visual Computing for Medicine Visual Computing for Medicine
2013