Simulations, Serious Games and Their Applications Simulations, Serious Games and Their Applications
Gaming Media and Social Effects

Simulations, Serious Games and Their Applications

    • USD 84.99
    • USD 84.99

Descripción editorial

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

GÉNERO
Informática e Internet
PUBLICADO
2013
8 de noviembre
IDIOMA
EN
Inglés
EXTENSIÓN
268
Páginas
EDITORIAL
Springer Nature Singapore
VENDEDOR
Springer Nature B.V.
TAMAÑO
8
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