How do digital games support the learning of times tables? How do digital games support the learning of times tables?

How do digital games support the learning of times tables‪?‬

Publisher Description

To support meeting one of the Professional Teaching and Leadership Standards (PTLS): engaging in “action research … to examine learning in depth and tease out implications for practice” (Welsh Government, 2017), a three week action research project was undertaken in the leading British Curriculum International School situated in Doha, Qatar (School A). School A caters for students aged 3-18 across two campuses and is one of the eight ‘Pioneer’ High Performance Learning (HPL) schools in the world: a pedagogy that requires practitioners to instil in the pupils thinking skills and a growth mind-set in an enquiry-based learning environment

GENRE
Professional & Technical
RELEASED
2018
19 June
LANGUAGE
EN
English
LENGTH
27
Pages
PUBLISHER
USW
SIZE
211
MB

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