3-D Computer Graphics 3-D Computer Graphics

3-D Computer Graphics

A Mathematical Introduction with OpenGL

    • ‏124٫99 US$
    • ‏124٫99 US$

وصف الناشر

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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١٩ مايو
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Cambridge University Press
البائع
Cambridge University Press
الحجم
٥٤٫٨
‫م.ب.‬
The Computer Graphics Manual The Computer Graphics Manual
٢٠١١
Introduction to Computer Graphics with OpenGL ES Introduction to Computer Graphics with OpenGL ES
٢٠١٨
Fundamentals of Computer Graphics Fundamentals of Computer Graphics
٢٠٢١
Computer Graphics and Geometric Modelling Computer Graphics and Geometric Modelling
٢٠٠٥
Mathematics of Surfaces XII Mathematics of Surfaces XII
٢٠٠٧
Graphics Gems III Graphics Gems III
٢٠١٢