3-D Computer Graphics 3-D Computer Graphics

3-D Computer Graphics

A Mathematical Introduction with OpenGL

    • ‏124٫99 US$
    • ‏124٫99 US$

وصف الناشر

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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١٩ مايو
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Cambridge University Press
البائع
Cambridge University Press
الحجم
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‫م.ب.‬
Fundamentals of Computer Graphics Fundamentals of Computer Graphics
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Fundamentals of Graphics Using MATLAB Fundamentals of Graphics Using MATLAB
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An Introduction to NURBS (Enhanced Edition) An Introduction to NURBS (Enhanced Edition)
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Statistical Models of Shape Statistical Models of Shape
٢٠٠٨
Digital Geometry Digital Geometry
٢٠٠٤
Handbook of Image Processing and Computer Vision Handbook of Image Processing and Computer Vision
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