Guild Wars: Edge of Destiny
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4.5 • 114 Ratings
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- $8.99
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- $8.99
Publisher Description
Destiny Called - They Answered
In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta.
The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over.
This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny’s Edge. Together they answer the call. But will it be enough?
Customer Reviews
A fun read.
Does a marvelous job of setting up motivations and backstory for GW2 iconic characters.
Decent read
While this book should certainly be considered must read material for those planning to play Guild Wars 2, it really isn't one to bother with otherwise. At points its fun but it is not as well crafted as the first book was. The entire story moves at a break-neck speed and lacks depth for it. Supposed epic dragon champion battles fly past and with a wack of a sword here and a twist of a dagger there and champions fall more like fodder. This is most evident in the undead champion fight that has him swinging his sword three times in misses followed by two hits from the heroes that kill him, like many guys he needs to learn to milk the climaxes more :) There are some parts any reader would probably enjoy but the characters lack depth the love interest is forced and has no foundation to stand on unless you call it love at first sight which is what the writer seems to intend.
Overall I am not saying its a bad book, its just a bit unpolished as though it an early attempt at a writing career that has potential but needs to perfect how to draw the readers into the story and provide that immersion we all seek in a book. I hate to use the word as it seems overly critical, but I think the best description is "sophmoric"
The first book is worth a read by any fan of the genre, this one is only worth it for fans of the game.
Want the game already!
This book, more than the first one, really got me more excited about the release of GW2. The story was engaging and really got me interested in the characters. It was a fully enjoyable read.
That said, there seemed more than one moment where the plot almost felt contrived and shallow, simply to move the lore in the direction Arenanet wanted it to go. At least two moments stand out to me as deeply flawed logic, especially in retrospect.
Still, I'm thoroughly excited to play the game now and can't wait to see how the player progresses these heroes' stories. Good work, A-Net.