A Framework for Scientific Discovery through Video Games A Framework for Scientific Discovery through Video Games
ACM Books

A Framework for Scientific Discovery through Video Games

    • $40.99
    • $40.99

Publisher Description

As science becomes increasingly computational, the limits of what is

computationally tractable become a barrier to scientific progress. Many

scientific problems, however, are amenable to human problem solving skills

that complement computational power. By leveraging these skills on a larger

scale---beyond the relatively few individuals currently engaged in

scientific inquiry---there is the potential for new scientific discoveries.



This book presents a framework for mapping open scientific problems into

video games. The game framework combines computational power with human

problem solving and creativity to work toward solving scientific problems

that neither computers nor humans could previously solve alone. To maximize

the potential contributors to scientific discovery, the framework designs a

game to be played by people with no formal scientific background and

incentivizes long-term engagement with a myriad of collaborative or

competitive reward structures. The framework allows for the continual

coevolution of the players and the game to each other: as players gain

expertise through gameplay, the game changes to become a better tool.



The framework is validated by being applied to proteomics problems with the

video game Foldit. Foldit players have contributed to novel discoveries in

protein structure prediction, protein design, and protein structure

refinement algorithms. The coevolution of human problem solving and computer

tools in an incentivized game framework is an exciting new scientific

pathway that can lead to discoveries currently unreachable by other methods.

GENRE
Computers & Internet
RELEASED
2014
July 1
LANGUAGE
EN
English
LENGTH
133
Pages
PUBLISHER
Association for Computing Machinery and Morgan & Claypool Publishers
SELLER
Ingram DV LLC
SIZE
7.1
MB

More Books Like This

Computer Games Computer Games
2019
Computer Games Computer Games
2017
Intelligent Computer Techniques in Applied Electromagnetics Intelligent Computer Techniques in Applied Electromagnetics
2010
Contemporary Topics in Computer Graphics and Games Contemporary Topics in Computer Graphics and Games
2019
Entertainment Computing and Serious Games Entertainment Computing and Serious Games
2019
Computer Games Computer Games
2018

More Books by Seth Cooper

Creative Ideas for Blogging Creative Ideas for Blogging
2015
The Glorious Path The Glorious Path
2016

Other Books in This Series

The VR Book The VR Book
2015
Text Data Management and Analysis Text Data Management and Analysis
2016
Verified Functional Programming in Agda Verified Functional Programming in Agda
2016
Ada's Legacy Ada's Legacy
2015
Trust Extension as a Mechanism for Secure Code Execution on Commodity Computers Trust Extension as a Mechanism for Secure Code Execution on Commodity Computers
2014
Embracing Interference in Wireless Systems Embracing Interference in Wireless Systems
2014