Asian Histories and Heritages in Video Games Asian Histories and Heritages in Video Games
Routledge Advances in Game Studies

Asian Histories and Heritages in Video Games

Yowei Kang and Others
    • $54.99
    • $54.99

Publisher Description

This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia.

The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail.

Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

GENRE
Arts & Entertainment
RELEASED
2024
August 28
LANGUAGE
EN
English
LENGTH
228
Pages
PUBLISHER
Taylor & Francis
SELLER
Taylor & Francis Group
SIZE
3.8
MB
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