BLAME! Volume 6
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- $15.99
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- $15.99
Publisher Description
In this final installment, Kyrii, still searching for the Net Terminal Gene, traces the steps of Cibo, reincarnated as a Level 9 Safeguard, and Sanakan, now a representative of the Administration. As Sanakan guides Cibo to a safe place where her sphere can develop in peace, Cibo is captured by the Silicon Life. Sanakan contacts Kyrii requesting his help in rescuing Cibo, because in her current form she may hold the key to saving the city. Sanakan risks everything in the battle against the Silicon Life. Kyrii arrives at a critical moment, and continues his endless journey while carrying the embodiment of hope for a different future beyond the outer limits of the city…
PUBLISHERS WEEKLY
Earth. The future. The world has become an endless metal labyrinth, populated by people hunted by unknown forces for their genetic material. Enter Killy, a quiet, dark-clad loner who is looking for the "net terminal genes." What are they? Why is he looking for them? Those are apparently questions for volume 2. Basically, the plot here is a thin MacGuffin on which Nihei hangs a relentless series of chases and gun- and swordfights between Killy and escalating waves of humanoid robots, disfigured mutants and spiny-necked mutated robots with guns for eyes. The art is actually quite good, with an eye for detail and architecture. But with ascending levels, occasional fights and increasingly bigger monsters for Killy to defeat, the storytelling is indistinguishable from old versions of Doom and Duke Nukem. This new manga is likely to appeal to younger male readers jonesing for an adrenaline rush while their PSPs recharge, but it won't be able to compete once their batteries are back at full strength.