City of Wonders
Seven Forges Book III
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- $6.99
Publisher Description
The Seven Forges fantasy saga continues as open war rages between the kingdom of Fellein and the Sa’ba Taalar, stirring ancient forces from their slumber . . .
Old Canhoon, the City of Wonders, is having a population explosion as refugees from Tyrne and Roathes alike try to escape the Sa’ba Taalor. All along the border between the Blasted Lands and the Fellein Empire armies clash, and the most powerful empire in the world is pushed back toward the old Capital. From the far east, the Pilgrim gathers an army of the faithful, heading for Old Canhoon.
In Old Canhoon itself the imperial family struggles against enemies old and new as the spies of their enemies begin removing threats to the gods of the Seven Forges and prepare the way for the invading armies of the Seven Kings. In the distant Taalor valley, Andover Lashk continues his quest and must make a final decision, while at the Mounds, something inhuman is awakened and set free.
War is Here. Blood will flow and bodies will burn.
Customer Reviews
Repetitive plot devices that get old after 3 books
I gave up on the series halfway through this one. The antagonists or so overpowered that it’s not fun, as they are literally experts at everything. There are probably 10 occasions when there is a surprise attack on a town or opposing force where the guards and soldiers are lazy and not paying attention and there are like 2 of them stationed at a gate during wartime. The most annoying part is the author or editor sensed this and added qualifiers to make it seem like each time the outcome might be different, but of course it wasn’t. This trend would have been fine for one book to establish that the enemy is tough, but it makes the series unreadable. It’s a shame because the world building and character development are both great
Terrible series
The books in this series aren’t clear at all. The ending or the beginning doesn’t make sense at all