Complete Maya Programming: Volume II Complete Maya Programming: Volume II
The Morgan Kaufmann Series in Computer Graphics

Complete Maya Programming: Volume II

An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling

    • ‏82٫99 US$
    • ‏82٫99 US$

وصف الناشر

David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.* Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling.* Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions.* Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.

النوع
كمبيوتر وإنترنت
تاريخ النشر
٢٠٠٥
٥ أغسطس
اللغة
EN
الإنجليزية
عدد الصفحات
٧٤٤
الناشر
Elsevier Science
البائع
Elsevier Ltd.
الحجم
١٠٫٥
‫م.ب.‬
Real-time 3D Character Animation with Visual C++ Real-time 3D Character Animation with Visual C++
٢٠٠١
Boundary Representation Modelling Techniques Boundary Representation Modelling Techniques
٢٠٠٦
Grasshopper: Visual Scripting for Rhinoceros 3D Grasshopper: Visual Scripting for Rhinoceros 3D
٢٠١٧
Hands-On C++ Game Animation Programming Hands-On C++ Game Animation Programming
٢٠٢٠
XNA 3.0 Game Programming Recipes XNA 3.0 Game Programming Recipes
٢٠٠٩
Developing Graphics Frameworks with Java and OpenGL Developing Graphics Frameworks with Java and OpenGL
٢٠٢٢
Learning Processing Learning Processing
٢٠١٥
The Art and Science of Digital Compositing The Art and Science of Digital Compositing
٢٠٠٨
Programming with Quartz Programming with Quartz
٢٠١٠
Digital Video and HD Digital Video and HD
٢٠١٢
Jim Blinn's Corner: Notation, Notation, Notation Jim Blinn's Corner: Notation, Notation, Notation
٢٠٠٢
Visual Effects in a Digital World (Enhanced Edition) Visual Effects in a Digital World (Enhanced Edition)
٢٠٠١