Computing in Smart Toys Computing in Smart Toys
    • ‏84٫99 US$

وصف الناشر

The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever increasing important and critical role in supporting toy computing, which is a new research discipline in computer science. It is also expected that the book will further research new best practices and directions in toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.

This book is mainly intended for researchers and students working in computer science and engineering, and for toy industry technology providers, having particular interests in mobile services. The wide range of authors of this book will help the various communities understand both specific and common problems. This book facilities software developers and researchers to become more aware of this challenging research opportunity. As well, the book is soliciting shall provide valuable strategic outlook on the emerging toy industry.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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١٠ أغسطس
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer International Publishing
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Universal Access in Human-Computer Interaction. Design for All and eInclusion Universal Access in Human-Computer Interaction. Design for All and eInclusion
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Human-Computer Interaction in Game Development with Python Human-Computer Interaction in Game Development with Python
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Interaction Design Interaction Design
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Multimedia and E-Content Trends Multimedia and E-Content Trends
٢٠٠٩
Computer After Me, The: Awareness And Self-awareness In Autonomic Systems Computer After Me, The: Awareness And Self-awareness In Autonomic Systems
٢٠١٤
The Disappearing Computer The Disappearing Computer
٢٠٠٧
Transforming Learning and IT Management through Gamification Transforming Learning and IT Management through Gamification
٢٠١٥
Gamer Psychology and Behavior Gamer Psychology and Behavior
٢٠١٦
Infinite Playgrounds Infinite Playgrounds
٢٠٢٥
Garden of Wisdom Garden of Wisdom
٢٠٢٥
The Structure of Game Design The Structure of Game Design
٢٠٢٣
Games and Narrative: Theory and Practice Games and Narrative: Theory and Practice
٢٠٢١