Cultural Computing Cultural Computing
IFIP Advances in Information and Communication Technology

Cultural Computing

Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings

Ryohei Nakatsu والمزيد
    • ‏79٫99 US$
    • ‏79٫99 US$

وصف الناشر

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

النوع
كمبيوتر وإنترنت
تاريخ النشر
٢٠١٠
٦ أغسطس
اللغة
EN
الإنجليزية
عدد الصفحات
٢٥٦
الناشر
Springer Berlin Heidelberg
البائع
Springer Nature B.V.
الحجم
٧٫٩
‫م.ب.‬
Interactivity and Game Creation Interactivity and Game Creation
٢٠٢١
Culture and Computing Culture and Computing
٢٠٢٢
Entertainment Computing - ICEC 2010 Entertainment Computing - ICEC 2010
٢٠١٠
Interactivity, Game Creation, Design, Learning, and Innovation Interactivity, Game Creation, Design, Learning, and Innovation
٢٠٢٠
Interactivity, Game Creation, Design, Learning, and Innovation Interactivity, Game Creation, Design, Learning, and Innovation
٢٠١٩
Entertainment Computing - ICEC 2008 Entertainment Computing - ICEC 2008
٢٠٠٨
Progress in Robotics Progress in Robotics
٢٠٠٩
Entertainment Computing – ICEC 2007 Entertainment Computing – ICEC 2007
٢٠٠٧
New Frontiers for Entertainment Computing New Frontiers for Entertainment Computing
٢٠٠٨
Open Source Systems: Towards Robust Practices Open Source Systems: Towards Robust Practices
٢٠١٧
Smart Technologies for Precision Assembly Smart Technologies for Precision Assembly
٢٠٢١
Embedded System Design: Topics, Techniques and Trends Embedded System Design: Topics, Techniques and Trends
٢٠١٠
Information Technology in Disaster Risk Reduction Information Technology in Disaster Risk Reduction
٢٠١٩
Information Security Education – Towards a Cybersecure Society Information Security Education – Towards a Cybersecure Society
٢٠١٨
Information Security Education for a Global Digital Society Information Security Education for a Global Digital Society
٢٠١٧