Daughter of Redwinter
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- $12.99
Publisher Description
Those who see the dead soon join them.
From the author of the critically-acclaimed Blackwing trilogy comes Ed McDonald's Daughter of Redwinter, the first of a brilliant fantasy series about how one choice can change a universe.
Raine can see—and speak—to the dead, a gift that comes with a death sentence. All her life she has hidden, lied, and run to save her skin, and she’s made some spectacularly bad choices along the way.
But it is a rare act of kindness—rescuing an injured woman in the snow—that becomes the most dangerous decision Raine has ever made.
Because the woman is fleeing from Redwinter, the fortress-monastery of the Draoihn, warrior magicians who answer to no king, and who will stop at nothing to reclaim what she’s stolen. A battle, a betrayal, and a horrific revelation force Raine to enter the citadel and live among the Draoihn. She soon finds that her secret ability could be the key to saving an entire nation.
Though she might have to die to make it happen . . .
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
PUBLISHERS WEEKLY
This uncommonly vivid and vigorous sword and sorcery novel from McDonald (Blackwing) follows Raine, a rootless young woman whose only certainty is that she must never reveal that she has "spirit-sight," the ability to see ghosts. It's a mortal crime in her society, where people fear both the unknown and, especially, invasion by the dead. After Raine innocently aids the mysteriously ensorcelled Hazia LacFroome to rouse one of the ancient wizard-kings, she hastens to correct her mistake and is taken under the protection of Ulovar LacNaithe, head of one of the clans that make up the Draoihn, elite warriors of the "fortress-monastery" Redwinter. Inside Redwinter, Raine must navigate relationships with Ulovar's heir, the indecisive Ovitus; Sanvaunt, a forbiddingly grim swordsman; and her new, dear friend, Esher. Then there are "Those Who See," the skulking rabble who share Raine's spirit-sight and who insist that the Draoihn are murderously wrong. Meanwhile, the ghostly Queen of Feathers hovers enigmatically behind everything. Raine must use all her wits, not to mention her skill with bows and arrows, to survive in this world and to find her place in it. McDonald makes familiar story and character beats come alive with imagination and energy. The result is a superior start to a promising new saga.