Game AI Pro 360: Guide to Character Behavior Game AI Pro 360: Guide to Character Behavior

Game AI Pro 360: Guide to Character Behavior

    • ‏54٫99 US$
    • ‏54٫99 US$

وصف الناشر

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games.

Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

النوع
كمبيوتر وإنترنت
تاريخ النشر
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١٠ سبتمبر
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
CRC Press
البائع
Taylor & Francis Group
الحجم
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‫م.ب.‬
Agents for Games and Simulations II Agents for Games and Simulations II
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Procedural Generation in Game Design Procedural Generation in Game Design
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Entertainment Computing - ICEC 2008 Entertainment Computing - ICEC 2008
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Advanced Computing in Industrial Mathematics Advanced Computing in Industrial Mathematics
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Entertainment Computing - ICEC 2010 Entertainment Computing - ICEC 2010
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New Frontiers for Entertainment Computing New Frontiers for Entertainment Computing
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Game AI Pro 360: Guide to Architecture Game AI Pro 360: Guide to Architecture
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Game AI Pro 360: Guide to Movement and Pathfinding Game AI Pro 360: Guide to Movement and Pathfinding
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Game AI Pro 360: Guide to Tactics and Strategy Game AI Pro 360: Guide to Tactics and Strategy
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Game AI Pro 3 Game AI Pro 3
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