GameMaker Programming By Example GameMaker Programming By Example

GameMaker Programming By Example

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

    • $39.99
    • $39.99

Publisher Description

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.

We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.

GENRE
Computers & Internet
RELEASED
2015
December 28
LANGUAGE
EN
English
LENGTH
212
Pages
PUBLISHER
Packt Publishing
SELLER
PublishDrive Inc.
SIZE
4.3
MB

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