Geometric Tools for Computer Graphics Geometric Tools for Computer Graphics
The Morgan Kaufmann Series in Computer Graphics

Geometric Tools for Computer Graphics

    • ‏119٫99 US$
    • ‏119٫99 US$

وصف الناشر

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features

- Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.

- Covers problems relevant for both 2D and 3D graphics programming.

- Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.

- Provides the math and geometry background you need to understand the solutions and put them to work.

- Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.

- Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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١٠ أكتوبر
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Morgan Kaufmann
البائع
Elsevier Ltd.
الحجم
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‫م.ب.‬
Mathematics for Computer Graphics Mathematics for Computer Graphics
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Vectors and Matrices for Geometric and 3D Modeling Vectors and Matrices for Geometric and 3D Modeling
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The Geometry Toolbox for Graphics and Modeling The Geometry Toolbox for Graphics and Modeling
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Computational Methods for Algebraic Spline Surfaces Computational Methods for Algebraic Spline Surfaces
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition Mathematics for 3D Game Programming and Computer Graphics, Third Edition
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Geometry: Questions and Answers (2020 Edition) Geometry: Questions and Answers (2020 Edition)
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Learning Processing Learning Processing
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The Art and Science of Digital Compositing The Art and Science of Digital Compositing
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Programming with Quartz Programming with Quartz
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Digital Video and HD Digital Video and HD
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Jim Blinn's Corner: Notation, Notation, Notation Jim Blinn's Corner: Notation, Notation, Notation
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Visual Effects in a Digital World (Enhanced Edition) Visual Effects in a Digital World (Enhanced Edition)
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